AI Insights · Timothy · July 2022
Top 5 Boat Games on Android in the UK: Q2 2022 Performance
Explore the performance of the top 5 boat games on Android in the UK during Q2 2022, including trends in downloads, revenue, and active users.
In Q2 2022, the top 5 boat games on Android in the United Kingdom displayed varied performance metrics in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, offers insights into the trends and fluctuations experienced by these popular titles.
Submarine Jump! by Kwalee Ltd saw a steady decline in both downloads and active users throughout the quarter. Weekly downloads started at around 1.8K in late March and dropped to approximately 645 by the end of June. Active users mirrored this trend, decreasing from 4.3K to about 1.3K over the same period. Revenue remained relatively low, with occasional peaks such as $18 in the last week of March and $9 in early June.
Port City: Ship Tycoon from Pixel Federation Games experienced fluctuations in its metrics. The game peaked in weekly revenue at about $2.2K in late April, followed by a drop to around $729 by the end of June. Downloads showed a similar pattern, starting at 471 and reaching a peak of 1.5K in early April before stabilizing around 681. Active users increased from 2.2K to a high of 4.3K in early April, then settled at approximately 2.6K by the end of the quarter.
Flippy Race by Ketchapp maintained a consistent performance in terms of active users, with numbers hovering around 3.9K to 4.4K throughout the quarter. Downloads saw a slight increase mid-quarter, peaking at 905 in late May before stabilizing around 435 by the end of June. Revenue remained modest, with occasional peaks such as $17 in mid-May and $16 at the end of May.
Battle of Warships: Online from MobileGDC demonstrated a consistent performance with minor fluctuations. Weekly downloads remained stable, averaging around 500. Active users experienced a slight decline from 2.3K in late March to approximately 1.7K by the end of June. Revenue saw minor peaks, reaching $524 in late April and $328 in mid-June.
Battle Warship: Naval Empire by Special Gamez showed significant revenue generation, peaking at about $11.5K in early April and maintaining high figures throughout the quarter, ending at approximately $7.8K in late June. Downloads spiked dramatically in mid-June, reaching 939, and active users followed a similar trend, peaking at 722 in mid-June before settling at 477 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.